ETC Press


Full recording: Audio, text chat, web tour


Join Drew Davidson to discuss the participatory future of content creation, and game design titles including "Well Played" - three books and a journal - from ETC Press.

All events in the Math 2.0 weekly series: http://mathfuture.wikispaces.com/events

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About ETC Press

ETC Pressis a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. ETC Press publications focus on issues revolving around entertainment technologies as they are applied across a variety of fields. All ETC Press publications are released under Creative Commons licenses. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.

ETC Press is excited to announce the release of “Well Played 3.0: Video Games, Value and Meaning” by Drew Davidson et al.
WellPlayed.jpg
Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors again look at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays. Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.

Event Host

DrewDavidson.jpgDrew Davidson writes:
I'm a professor, producer and player of interactive media. Primarily, I am interested in stories across texts, comics, games and other media as well as conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. My interdisciplinary theoretical interests focus on the performance of narratives between multiple media. I look to illustrate how we interact with our stories. I am intrigued by the way a medium can shape the creation and the reception of meaning and how a range of media can be utilized in order to communicate ideas. I explore how the juxtaposition of various media can be made into an additive methodology that allows for continual (re)presentation and critical analysis. I would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to me to discover the possible and myriad applications of interactive media that would compliment and enhance traditional media, in order to develop pedagogies that inspire newly viable learning, teaching and communication.
I bring a diverse and deep educational perspective to my professional endeavors. I am continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high tech, rich media experiences for education and entertainment. I believe my experience, expertise and enthusiasm makes me invaluable in doing such work. I focus on how to integrate creative content, applied theory and media technology to create engaging and relevant experiences for people.