Math+Future+Book+Club

toc =Super Secret Math Future Book Club= [|Discussion at Math 2.0 email group]

General description
//by Maria Droujkova//

The general idea: we make books alive by inviting readers to contribute.

Content types: entities similar to what's in the book ; reviews; live discussions; models. Here are just a few examples of book entities from Math 2.0 participants: - Kids' calculus pictures for "Calculus for seven year olds" by Don Cohen - Sliceforms you designed for "Sliceforms" by @John Sharp - "Odd one out" sets, by @Tom O'Brien - Puzzles without words for "Math without words" by James Tanton

Activities of the Club are organized in week-long "sprints," as in agile software development. The goal of each sprint is to create the initial content for the book 's site. Upcoming sprints are announced through an email list (which does not have discussions, just announcements). Club members sign up for individual sprints according to their interests, and become book teams. Each team has an admin, and the book author as a member. Teams are kept small to make intense conversations possible.

At the beginning of the book 's sprint, there is a half-hour live online meeting where people say "Hi" and receive access to the book and brainstorm what content, and how, they will create with students (models, pictures, applets). Then members post content items on the book 's site, comment on one another's posts, and tag entries to assist navigation and search. They also prepare questions and comments for the book 's author. At the end of the sprint, there is an hour-long meeting where the author participates, and everybody discusses the site they have created together. Some authors may be more active during the week, as well. After the meeting, everybody creates a longer review, which appears in the special section of the site.

After the initial sprint, the book 's site is open to the general public. If the book has a free version or a preview, it continues to be available on the site. There are also links to where people can buy it and/or donate to the author. The site already has an "example space" of rich, high-quality content from the sprint team, which promotes further contributions and discussions from people everywhere.

Beads on a String model
//from []// Notice that each "bead" of game play has fewer restraints to how the user may progress (this is always necessary at some level for a game to be a game at all, as opposed to being a movie.) However, these decisions all converge on the same outcomes, leading the player to the same following scene regardless of their specific actions in the previous scene. The game does not remember the player's choices, besides perhaps storing some information on what the player did which will be mentioned come the ending of the game.